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You can get help or advise others through Quasar's Discord chat server or the Quasar Forum. You're not alone.
There's a component for almost every web development need out there. Each of these components are carefully crafted to offer the best possible experience to your users.
Quasar is designed with performance and responsiveness in mind — so the overhead of using Quasar is barely noticeable. This is an area we take special pride in.
Quasar developers are encouraged to follow web development best practices, and Quasar comes with many embedded features to that regard out of the box.
Quasar takes care of all these and more - no configuration needed. RTL right to left support for both Quasar components and developer's own code. There's more than 40 Quasar language packs available.
If your desired language pack is missing it takes just 5 minutes to add it. Don't let them cut off your area and box you in. Some points are awarded for mere survival, but many more are awarded for such things as eliminating opponent cycles, completing a level, and eating apples, which will be discussed later.
Every points, you will get a bonus cycle, which means you will get one more chance to play before the game ends. There are six different speeds that the game can be played at.
Beginners are best off at the lower speeds 1,2 and experts are best off at the medium speeds 3,4. The upper speeds 5,6 are for daredevils and Apple dealers who want to show how fast Apple's graphics can be.
Every eighth level there is a "bonus board" in which you can earn many bonus points by lasting long and then killing off your opponents.
In the bonus board levels, you and your opponents are snakes. You can only last so long before you run out of air. When all of your cycles crash, the game is over and a finale tune is played.
Whichever team has the most points at the end of the game wins. Upon being tagged, the following happens: the pack vibrates, makes an explosion noise and the player who has been tagged has a window of around one second to fire off a "reflex" shot providing no shot was fired in the previous second before the penalty sequence kicks in.
After the one second has passed, the six second penalty sequence starts. During the penalty sequence, the phaser says "Defense Shield, Active Active" for the first 3 seconds.
For this period, the player may not be tagged and may not tag other people. For the final three seconds, the phaser says "Warning, Warning, Warning.
If a player is tagged during Warning, the entire process starts over including getting a 1-second reflex shot. The back of the phaser has a simple LED display.
When a pack is not energised, there is a number above a "U" showing. The number is the pack's ID number. The U means that the pack is "Un-energized.
When a player re-energizes, the display shows how many times the player has energised. When a player is out of lives, the display flashes the amount of time left in the game.
If a player holds the trigger down for three seconds, either display will show the time remaining or a "bomb" will be triggered that can deactivate all vests around the player, including those on the same team.
The original system was sold to Irish investors in The name Quasar is still in use in the UK and Ireland, but due to trouble securing the name Quasar in other countries, the courier company was renamed Q-ZAR for worldwide operations.
In A company called Q-Support sprung up, run by a past manager of several Q-Zar centers, Zac Adams, He offered support and parts to existing Q-Zar centers, greatly undercutting the Q-Zar corporate offices, despite threats from Q-Zar corporate, most centers started purchasing parts form Q-Support, leading to the closure of the corporate parts and service center shortly before they went bankrupt.
Q-Support closed in due to dwindling numbers of centers still being operated and a narrow vertical market. Will Low claimed ownership of the Q-ZAR trademark, but failed in a class-action lawsuit to force existing centers to pay a license fee to him.
In Laser Light Entertainment, Inc. Laser Light Entertainment, Inc.